MONUMENTS | Size | Ph. | Cost | Lev | Emp | Main Function | Bonus Option 1 (1000 Dn) | Bonus Option 2 (1000 Dn) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dn | ||||||||||||||
Ceres | 7x7 | 5 | 2500 | 28 | 32 | 20 | 20 | 28 | 0 | 44 | 50 | Cart pushers from farms move 50% faster. | Fecunda: Ceres priests reduce food consumption by 20%. | Frugifera: Ceres priests collect and distribute 1 local food and oil. |
Neptune | +1 range for Fountains and Wells, +2 range for Reservoirs. Fountains need only 2 workers. Sea traders move 25% faster. -5 sickness increase in houses. | Equester: Neptune Temples produce charioteers, who then travel to Hippodrome. | Adiutor: Neptune priests increase population capacity by 5%. Grand Temple acts as filled Reservoir. | |||||||||||
Mercury | Land and sea traders have 50% more capacity. Land and native traders move 25% faster. | Fortunus: Mercury priests reduce pottery and furniture consumption by 20%. | Mercator: Mercury priests reduce oil and wine consumption by 20%. | |||||||||||
Mars | Acts as second Barracks. Allows 4 additional Forts. | Ultor: Mars priests generate food and deliver to Supply Post. Fort levies reduced by 25%. | Quirinius: Mars priests reduce goods consumption by 10%. | |||||||||||
Venus | More desirability for Statues, Gardens, and Temples. All houses can stockpile 50% more goods, and take longer to devolve if goods/services are interrupted. | Verticordia: Venus priests collect and distribute wine produced at the Grand Temple (max 16 units). | Genetrix: Venus priests provide 10 entertainment points and boost housing desirability. | |||||||||||
Pantheon | 7x7 | 5 | 3500 | 32 | 40 | 40 | 40 | 0 | 16 | 48 | 50 | Provides access to all gods. -25% Temple/Oracle levies, -100% Mausoleum levies. Free annual small festival. While all gods are happy, no Contaminated water/Iron Mine/Clay Pit events. | Ara Maxima: All Temples send walkers to the Pantheon. | Roma Aeterna: Pantheon priests allow for +1 housing level. |
Colosseum | 5x5 | 4 | 1500 | 20 | 32 | 28 | 16 | 16 | 0 | 36 | 100 | Provides city-wide entertainment. Can hold games from personal funds. | Naval Games (wine,timber): Increased troop movement speed for 12 months. Increased strength for the next distant battle. Animal Games (meat): Crime, riots and revolts are supressed for 12 months. Gladiators and Lion Tamers defend the next invasion. Roman Games (wheat,oil): Favor rating boosted (+2/month). City sentiment bonus (+15). For the next 12 months. | |
Hippodrome | 5x15 | 4 | 3500 | 48 | 64 | 64 | 32 | 32 | 0 | 72 | 150 | Provides city-wide entertainment. | Betting: Bet with personal funds for a 25% chance to win back double your money (quadruple during Colosseum Games). | |
Lighthouse | 3x3 | 4 | 1250 | 0 | 32 | 56 | 0 | 20 | 0 | 8 | 20 | Fishing boats move 10% faster. Sea trade disruptions are 50% shorter. | Land/Sea trade policies (500 Dn): 1) exports +20% but imports +10% 2) imports -20% but exports -10% 3) caravans/ships capacity +4 but move 10% slower. | |
Caravanserai | 4x4 | 2 | 500 | 0 | 8 | 24 | 0 | 12 | 0 | 8 | 20 | Land trade disruptions are 50% shorter. |
MINOR MONUMENTS | Size | Ph. | Cost | Lev | Emp | Main Function | ||
---|---|---|---|---|---|---|---|---|
Dn | Other | |||||||
Oracle / Small Mausoleum | 2x2 | 1 | 200/300 | 2 | nothing | 4/2 | 0 | Gods coverage and desirability. |
Large Temple / Nymphaeum | 3x3 | 1 | 150/250 | 4 | nothing | 8/4 | 5/0 | |
Large Mausoleum | 3x3 | 2 | 750 | 4 | 8 stone, 4 concrete | 2 | 0 | |
City Mint | 3x3 | 1 | 250 | 0 | 6 timber, 8 clay, 4 iron | 0 | 40 | Allows to convert Gold into Denarii, or Denarii into gold. Requires Senate. |
Both major and minor monuments require no maintenance! (Prefects, Engineers)