Structure | Size | Road Access | Desirability | Workers | Cost | Levies [*] per month | Rotate [*] | Monument [*] | Description | |
---|---|---|---|---|---|---|---|---|---|---|
Effect | Range | |||||||||
Water-related structures | ||||||||||
Reservoir | 3x3 | no | -6 | 3 | none | 80 dn | none | no | no | Creates pipe network. |
Aqueduct | 1x1 | no | none | none | none | 8 dn [ps] | none | no | no | Links Reservoirs together. |
Fountain | 1x1 | no | none | none | 4 | 15 dn | none | no | no | Desirable water for housing; [HS] |
Well | 1x1 | no | -1 | 1 | none | 5 dn | none | no | no | Undesirable water for housing; [HS] |
Health-related structures | ||||||||||
Barber | 1x1 | yes | +2 | 2 | 2 | 25 dn | none | no | no | [HS] [He] |
Baths | 2x2 | yes | +4 | 4 | 10 | 50 dn | none | no | no | Needs pipe access to Reservoir; [HS] [He] |
Doctor | 1x1 | yes | none | none | 5 | 30 dn | none | no | no | Helps to prevent disease; [HS] [He] |
Hospital | 3x3 | yes | -1 | 2 | 30 | 300 dn | none | no | no | Helps to cure disease; 1500 patients; [HS] [C] [He] |
Religious structures | ||||||||||
Altar [*] | 1x1 | yes | +4 | 3 | none | 50 dn | none | yes | no | 50 people/one god. |
Small Temple | 2x2 | yes | +4 | 6 | 2 | 50 dn | 4 dn | yes | no | 750 people/one god; [HS] [C] |
Large Temple [***] | 3x3 | yes | +14 | 5 | 5 | 150 dn | 8 dn | yes | 4 marble | 3000 people/one god; [HS] [C] |
Grand Temple [*] | 7x7 | yes | +20 | 5 | 50 | 2500 dn | 44 dn | no | yes | 5000 people/one god; [C] [B] [1] |
Pantheon [*] | 7x7 | yes | +20 | 5 | 50 | 3500 dn | 48 dn | no | yes | Priest walker coverage to all 5 gods and 1500 people/all gods; [C] [B] [1] |
Lararium [*] | 1x1 | yes | +4 | 3 | none | 45 dn | none | no | no | 10 people/all gods. |
Oracle [***] | 2x2 | no | +8 | 6 | none | 200 dn | 4 dn | no | 2 marble | 500 people/all gods; [C] |
Small Mausoleum [*] | 2x2 | no | -8 [D+] | 5 | none | 300 dn | 2 dn | yes | 2 marble | 500 people/all gods; [He] |
Large Mausoleum [*] | 3x3 | no | -10 [D+] | 6 | none | 750 dn | 2 dn | yes | yes | 750 people/all gods; [He] |
Nymphaeum [*] | 3x3 | no | +12 | 6 | none | 250 dn | 4 dn | no | 4 marble | 750 people/all gods. |
Education structures | ||||||||||
School [**] | 2x2 | yes | -2 | 2 | 10 | 50 dn | none | no | no | 75/225 children; [HS] [C] |
Library [**] | 2x2 | yes | +4 | 4 | 20 | 75 dn | none | no | no | 800/1700 people; [HS] [C] |
Academy [**] | 3x3 | yes | +4 [D+] | 4 | 30 | 100 dn | none | no | no | 100/150 young people; [HS] [C] |
Mission Post | 2x2 | yes | -3 | 2 | 20 | 100 dn | none | no | no | Peaceful contact with natives. |
Entertainment structures | ||||||||||
Theater [**] | 2x2 | yes | +2 | 2 | 8 | 50 dn | none | no | no | Needs actors; 500/1200 people; [HS] [C] |
Tavern [*] | 2x2 | yes | -2 [D+] | 6 | 8 | 40 dn | none | no | no | Needs wine and meat/fish; 1200 people; [HS] [SO] [Co] |
Amphitheater | 3x3 | yes | +4 | 4 | 12 | 100 dn | none | no | no | Needs actors and gladiators; 1200 people; [HS] |
Arena [*] | 3x3 | yes | -3 | 3 | 25 | 500 dn | none | no | no | Needs gladiators and lion tamers; 2500 people; [HS] |
Colosseum [***] | 5x5 | yes | -3 | 3 | 100 | 1500 dn | 36 dn | no | yes | Needs gladiators and lion tamers; all people; [Q] [HS] [C] [1] |
Hippodrome [***] | 5x15 | yes | -3 | 3 | 150 | 3500 dn | 72 dn | yes | yes | Needs charioteers; all people; [Q] [HS] [C] [1] |
Actor Colony | 3x3 | yes | +2 | 2 | 5 | 50 dn | none | no | no | Supplies Theater and Amphitheater. |
Gladiator School | 3x3 | yes | -3 | 3 | 8 | 75 dn | none | no | no | Supplies Amphitheater and Arena/Colosseum. |
Lion House | 3x3 | yes | -3 | 3 | 8 | 75 dn | none | no | no | Supplies Arena/Colosseum. |
Chariot Maker | 3x3 | yes | -3 | 3 | 10 | 75 dn | none | no | no | Supplies Hippodrome. |
Administration or Government structures | ||||||||||
Desirability, Small [*] | 1x1 | no | +3 | 3 | none | 12 dn | none | yes | no | Improves desirability; [D] |
Desirability, Medium [*] | 2x2 | no | +10 | 4 | none | 60 dn | none | yes | no | Improves desirability; [D] |
Desirability, Large [*] | 3x3 | no | +14 | 5 | none | 150 dn | none | yes | no | Improves desirability; [D] |
Governor's House | 3x3 | yes | +12 | 3 | none | 150 dn | none | no | no | Improves desirability. |
Governor's Villa | 4x4 | yes | +20 | 4 | none | 400 dn | none | no | no | Greatly improves desirability. |
Governor's Palace | 5x5 | yes | +28 | 5 | none | 700 dn | none | no | no | Greatly improves desirability. |
Gardens | 1x1 | no | +3 | 3 | none | 12 dn [ps] | none | no | no | Improves desirability. Allows walkers. |
Overgrown Gardens [*] | 1x1 | no | +3 | 3 | none | 12 dn [ps] | none | no | no | Improves desirability. Disallows walkers. |
Garden Gate [*] | 1x1 | over | 0 | 0 | none | 12 dn | none | no | no | 5 types; [R] |
Plaza | 1x1 | over | +4 | 2 | none | 15 dn [ps] | none | no | no | Placed over roads; improves desirability. |
Roadblock [*] | 1x1 | over | none | none | none | 12 dn | none | yes | no | 6 colors; [R] |
Forum | 2x2 | yes | +3 | 2 | 6 | 75 dn | none | no | no | Collects taxes. |
Senate | 5x5 | yes | +8 | 6 | 30 | 400 dn | none | no | no | Stores tax money & improves desirability; [1] |
City Mint [*] | 3x3 | yes | -3 | 3 | 40 | 250 dn | none | yes | yes | Allows Gold <=> Dn conversion; requires Senate; [1] [S] |
Triumphal Arch | 3x3 | no | +18 [D+] | 5 | none | 0 dn [A] | none | yes | no | Greatly improves desirability; [R] |
Engineering structures | ||||||||||
Engineer's Post | 1x1 | yes | none | none | 5 | 30 dn | none | no | no | Maintains buildings. |
Low Bridge | 1xX | no | none | none | none | 40 dn [ps] | none | no | no | Blocks ship passage. |
Ship Bridge | 1xX | no | none | none | none | 100 dn [ps] | none | no | no | Allows ships to pass. |
Shipyard | 2x2 | yes | -8 | 3 | 10 | 100 dn | none | no | no | Builds fishing boats. |
Dock | 3x3 | yes | -8 | 3 | 12 | 100 dn | none | no | no | Allows trade by sea; [SO] [S] |
Wharf | 2x2 | yes | -8 | 3 | 6 | 60 dn | none | no | no | Uses fishing boats to provide fish. Fish can be consumed in Tavern. |
Work Camp [*] | 3x3 | yes | -10 | 4 | 20 | 150 dn | none | no | no | Transports materials to monument construction sites; [Co] |
Architect's Guild [*] | 2x2 | yes | -8 | 4 | 12 | 200 dn | none | no | no | Constructs monuments. |
Lighthouse [*] | 3x3 | yes | +6 | 4 | 20 | 1250 dn | 8 dn | no | yes | Requires timber; [C] [Co] [B] [1] |
Security structures | ||||||||||
Palisade [*] | 1x1 | no | none | none | none | 6 dn [ps] | none | yes | no | Impedes invaders (weak). |
Palisade Gate [*] | 1x1 | over | none | none | none | 6 dn | none | no | no | Impedes invaders (weak); [R] |
Wall | 1x1 | no | none | none | none | 12 dn [ps] | none | no | no | Impedes invaders. |
Tower | 2x2 | yes | -8 | 3 | 6 | 150 dn | 2 dn | no | no | Placed over walls; supplies guards and ballista. |
Gatehouse | 2x2 | no | -4 | 3 | none | 100 dn | none | yes | no | Provides passage through walls; [R] |
Prefecture | 1x1 | yes | -2 | 2 | 6 | 30 dn | none | no | no | Police and firefighting. |
Fort | 4x7 | no | -20 | 6 | none | 1000 dn | 8 dn | yes | no | Base for soldiers. |
Military Academy | 3x3 | yes | -3 | 3 | 20 | 1000 dn | none | no | no | Improves soldier quality; [1] |
Barracks | 3x3 | yes | -6 | 3 | 10 | 150 dn | none | no | no | Allows Forts and Towers to recruit soldiers; [Co] [1] [S] |
Supply Post [*] | 3x3 | yes | -8 | 4 | 10 | 100 dn | none | no | no | Provides food for soldiers; [SO] [Co] [1] |
Watchtower [*] | 2x2 | yes | -6 | 3 | 8 | 100 dn | none | yes | no | Protects inner city. |
Industrial structures | ||||||||||
Farm, Fruit | 3x3 | yes | +2 | 2 | 10 | 40 dn | none | no | no | Food source. |
Farm, Olive | 3x3 | yes | +2 | 2 | 10 | 40 dn | none | no | no | Raw material for oil. |
Farm, Pig | 3x3 | yes | -2 | 2 | 10 | 40 dn | none | no | no | Food source, also consumed in Tavern. |
Farm, Vegetable | 3x3 | yes | -2 | 2 | 10 | 40 dn | none | no | no | Food source. |
Farm, Vine | 3x3 | yes | +2 | 2 | 10 | 40 dn | none | no | no | Raw material for wine. |
Farm, Wheat | 3x3 | yes | -2 | 2 | 10 | 40 dn | none | no | no | Food source; most efficient in central provinces. |
Raw Material, Marble Quarry | 2x2 | yes | -6 | 4 | 10 | 50 dn | none | no | no | Marble for monuments. Must build near rocks. |
Raw Material, Stone Quarry [*] | 2x2 | yes | -6 | 4 | 10 | 60 dn | none | no | no | Stone for monuments. Must build near rocks. |
Raw Material, Clay Pit | 2x2 | yes | -3 | 2 | 10 | 40 dn | none | no | no | Raw material for pottery and bricks; required for City Mint. Must build near water. |
Raw Material, Sand Pit [*] | 2x2 | yes | -6 | 4 | 10 | 40 dn | none | no | no | Raw material for concrete and bricks. Must build near water. |
Raw Material, Timber Yard | 2x2 | yes | -4 | 3 | 10 | 40 dn | none | no | no | Raw material for furniture; required for monuments. Must build near trees. |
Raw Material, Iron Mine | 2x2 | yes | -6 | 4 | 10 | 50 dn | none | no | no | Raw material for weapons; required for City Mint. Must build near rocks. |
Raw Material, Gold Mine [*] | 2x2 | yes | -6 | 4 | 30 | 100 dn | none | no | no | Gold can be turned into Denarii in the City Mint; required for Pantheon. Must build near rocks. |
Workshop, Pottery | 2x2 | yes | -4 | 2 | 10 | 40 dn | none | no | no | Turns clay into pottery; [Co] |
Workshop, Furniture | 2x2 | yes | -4 | 2 | 10 | 40 dn | none | no | no | Turns timber into furniture; [Co] |
Workshop, Oil | 2x2 | yes | -4 | 2 | 10 | 50 dn | none | no | no | Turns olives into oil; [Co] |
Workshop, Wine | 2x2 | yes | -1 | 1 | 10 | 45 dn | none | no | no | Turns vines into wine, also consumed in Tavern; [Co] |
Workshop, Weapons | 2x2 | yes | -4 | 2 | 10 | 50 dn | none | no | no | Turns iron into weapons, used by legionaries; [Co] |
Workshop, Brickworks [*] | 2x2 | yes | -3 | 4 | 10 | 80 dn | none | no | no | Turns clay and sand into bricks; [Co] |
Workshop, Concrete Maker [*] | 2x2 | yes | -3 | 4 | 10 | 60 dn | none | no | no | Turns sand into concrete, needs Reservoir/Fountain/Well nearby, cannot be stored; [Co] |
Market | 2x2 | yes | -2 [D+] | 6 | 5 | 40 dn | none | no | no | Distributes commodities to houses; [HS] [SO] [Co] |
Granary | 3x3 | yes | -4 | 2 | 6 | 100 dn | none | no | no | Stores food; [SO] [S] |
Warehouse | 3x3 | yes | -5 | 3 | 6 | 70 dn | none | yes | no | Stores goods for export and accepts imports; [SO] [S] |
Caravanserai [*] | 4x4 | yes | -10 | 4 | 20 | 500 dn | 8 dn | no | yes | Requires food; [SO] [Co] [B] [1] |
Cart Depot [*] | 2x2 | yes | -3 | 2 | 15 | 100 dn | none | no | no | Allows to move resources between two locations; [S] |
Other | ||||||||||
Housing | 1x1 | yes | varies | varies | none | 10 dn [ps] | none | no | no | Provides employees. |
Clear land | 1x1 | - | - | - | - | 2 dn [ps] | - | - | - | Demolish structures and trees. |
Road | 1x1 | - | none | none | none | 4 dn [ps] | none | no | no | Provides road access. |
Highway [*] | 2x2 | - | none | none | none | 100 dn [ps] | 1 dn | no | no | Provides 2x faster movement for destination walkers. |
Rubble | 1x1 | - | -1 | 1 | none | - | none | - | - | Demolished, destroyed, collapsed or burned down structure ruins. |
[*] Added in Augustus (except Statues).
[**] New in Augustus: covers more people if upgraded.
[***] Converted into monument in Augustus.
[ps] Per segment.
[1] Only one can exist in a city.
[A] Awarded by Caesar.
[B] Provides additional bonus for one time Dn investment.
[C] Helps Culture rating.
[Co] Requires and consumes commodities to function properly.
[D] All structures that only improve desirability fall there: Statues (5 new types), Trees (8), Parks (8), Paths (9), Ponds (2), and Obelisk (1).
[D+] Desirability increases with distance.
[He] Improves overall city health.
[HS] Housing service.
[Q] Provides unique function: Colosseum games, Hippodrome betting.
[SO] Features Special Orders button.
[R] Built over roads + features roadblock controls.
[S] Features some settings.