They are Billions (TAB for short) is a post-apocalyptic steampunk pausable real-time strategy survival video game. Last version is 1.1.4. If a mission fails, it has to be started over, there is no reload. Failing missions reduces overall score.
Campaign | Survival | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Map Type | Game Duration | Infected Population | |||||||||||
Level | Difficulty | Modifier | Level | Name | Modifier | Level | Difficulty | Name | Modifier | Level | Difficulty | Name | Modifier |
1 | Easy | 25% | 1 | Deep Forest | 80% | 1 | Easy | 150 days | 30% | 1 | Easiest | Just few | 10% |
2 | Accessible | 50% | 2 | Dark Moorland | 100% | 2 | Accessible | 120 days | 75% | 2 | Easy | Very low | 30% |
3 | Challenging | 100% | 3 | Peaceful Lowlands | 120% | 3 | Challenging | 100 days | 100% | 3 | Accessible | Low | 75% |
4 | Hard | 200% | 4 | Frozen Highlands | 140% | 4 | Brutal | 80 days | 190% | 4 | Challenging | Medium | 100% |
5 | Brutal | 300% | 5 | Desolated Wasteland | 160% | 5 | Brutal | High | 180% | ||||
6 | Nightmare | 500% | 6 | Caustic Lands | 180% | 6 | Nightmare | Maximum | 280% | ||||
7 | Apocalypse | 800% |
Icon | Resource | Sources | Upkeep | Notes |
---|---|---|---|---|
Colonist | Command Center 10, Hunter/Fisherman 2, Tent 4, Cottage 8, St.House 16, Farm 12, Adv.Farm 24, Crystal Palace 60 | - | Colonists are the total population of the Colony. | |
Worker | Command Center 10, Tent 2, Cottage 4, St.House 8, Inn 100 | all army, most buildings | Workers are used to operate buildings. Also each army unit consumes 1 Worker. | |
Food | Command Center 20+, Hunter/Fisherman 1-25+, Farm 1-64+, Adv.Farm 2-128+, Crystal Palace 800 | Tent -4, Cottage -8, St.House -16, Inn -100, Sniper/Soldier -1, Lucifer/Thanatos/Titan -2, Mutant -20 | Food is needed to feed Colonists and army units, except the Ranger. | |
Energy | Command Center 30+, Mill 30, Adv.Mill 60, Power Plant 160, Lightning Spire 800 | most buildings | Energy is needed to power Colony's buildings. Buildings and structures can only be built inside the energy distribution area, which is extended by building Tesla Towers. | |
Gold | Command Center 200, Tent 8+, Cottage 18+, St.House 40+, Quarry 10-100+, Adv.Quarry 20-200+ | all army, most buildings | Gold is mostly generated by Colonists, and is used for everything. Some special buildings like Bank, Market, or Inn can generate Gold too. | |
Wood | Sawmill 1-20+ | Power Plant -10, Inn -30, Atlas Transmutator -20 | Wood is the most useful resource in the early game. Wood Walls, Cottages, Farms and the Wood Workshop will use up large quantities of Wood. | |
Stone | Quarry 1-10+, Adv.Quarry 2-20+ | Atlas Transmutator -20 | Except the Soldiers Center, Stone is mostly used in the mid-game, after the player builds a Stone Workshop. | |
Iron | Quarry 1-10+, Adv.Quarry 2-20+ | Atlas Transmutator -10 | Iron is used early-mid game to train Soldiers and Snipers. It becomes more important as the player enters late game. | |
Oil | Oil Platform 10+, Atlas Transmutator 40 | Lucifer/Thanatos -1, Titan -2, Mutant -5, Victorious -10 | Oil is a late game resource. All units from the Engineering Center need Oil. If Oil-income in the Colony is negative, the Gold maintenance cost of "unsupplied" units is doubled. |
No Markets | 5 Wood | 5 Stone | 5 Iron | 5 Oil | |
---|---|---|---|---|---|
1 | Buy | 100 | 200 | 400 | 800 |
Sell | 5 | 10 | 20 | 40 | |
2 | Buy | 95 | 190 | 380 | 760 |
Sell | 7 | 14 | 28 | 56 | |
3 | Buy | 90 | 180 | 360 | 720 |
Sell | 9 | 18 | 36 | 72 |
c=colonist k=worker f=food e=energy g=gold w=wood s=stone i=iron o=oil
Rgen=Regeneration (HP per second) RT=Research Tier (CC=Command Center/WW=Wood Workshop/SW=Stone Workshop/Fo=Foundry) DPS=damage per second AoE=area of effect fr=fire resistance vr=venom resistance
Unit | Production Cost | Build Time | RT | Upkeep | Life | Rgen | Armor | Speed | View | At Rng | At Spd | Damage | DPS | Vet | Noise | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger (Vet) | 120g 2w | 27s | CC | 1k 1g | 60 | 1 | 5% | 4 | 8 | 6 (6.5) | 1 (2) | 10 (12) | 10 (24) | 60xp | 1 | - |
Soldier (Vet) | 240g 2i | 30s | CC | 1k 1f 3g | 120 | 5 | 40% | 2.4 | 6 | 5 (5.5) | 2 (2,5) | 16 (26) | 32 (65) | 90xp | 3 | 50% fr, 50% vr |
Sniper (Vet) | 300g 2w 2i | 33s | WW | 1k 1f 5g | 150 | 1 | 5% | 1.8 | 9 | 8 (8) | 0.45 (0.9) | 100 (110) | 45 (100) | 140xp | 10 | knockback |
Lucifer | 600g 15o | 36s | Fo | 1k 2f 12g 1o | 500 | 40 | 25% | 1.8 | 6 | 3.5 | 2 | 24 | 48 | - | 10 | fire+burn damage, can't shoot over walls |
Thanatos (melee) | 600g 10i 20o | 36s | Fo | 1k 2f 16g 1o | 250 | 3 | 25% | 1.8 | 12 | 10 (1.5) | 0.33 (1) | 70 (20) | 23 (20) | - | 500 (3) | AoE, 100% fr, 50% vr |
Titan | 2000g 40i 40o | 45s | Fo | 1k 2f 40g 2o | 800 | 8 | 40% | 3 | 12 | 9 | 5 | 36 | 180 | - | 20 | AoE |
Mutant | 5000g 20i 60o | 41s | Fo | 1k 20f 80g 5o | 2000 | 10 | 25% | 6 | 12 | 2 | 2 | 30 | 60 | - | 100 | AoE, 50% fr, 50% vr |
Type | Life | Rgen | Armor | Speed | View | At Rng | At Spd | Damage | DPS | XP | Noise | Alertness | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Walker | 35 | 3 | 0% | 0.4 | 5 | 0.5 | 1 | 6 | 6 | 1 | 1 | 2 | 100% vr |
Runner | 45 | 4 | 5% | 1.75 | 6 | 0.6 | 1 | 10 | 10 | 2 | 2 | 3 | 100% vr |
Executive | 80 | 7 | 10% | 1.75 | 6 | 0.6 | 1.25 | 12 | 15 | 5 | 3 | 3 | 100% vr |
Chubby | 500 | 20 | 15% | 1.75 | 5 | 0.7 | 1 | 40 | 40 | 10 | 10 | 3 | 100% vr |
Harpy | 120 | 10 | 10% | 5 | 9 | 0.8 | 3.33 | 30 | 100 | 10 | 10 | 8 | jumping, 100% vr |
Venom | 120 | 10 | 10% | 1.75 | 8 | 4 | 0.5 | 30 | 15 | 10 | 10 | 4 | AoE venom, 100% vr, -50% fr |
Giant | 10000 | 35 | 30% | 4 | 10 | 3 | 1.25 | 160 | 200 | 50 | 10 | 0 | AoE, 100% vr |
Behemoth | 4000 | 10 | 10% | 6 | 12 | 2 | 2 | 30 | 60 | 50 | 200 | 20 | AoE, 50% fr, 50% vr |
Name | Life | Armor | Speed | View | At Rng | At Spd | Damage | DPS | Special |
---|---|---|---|---|---|---|---|---|---|
Calliope | 60 | 10% | 3.2 | 7 | 4.5 | 5 | 15 | 75 | - |
Caelus | 120 | 10% | 2 | 7 | 6 | 0.7 | 50 | 35 | explosive projectile |
Hero | Strength | Dexterity | Speed | Aim | Protection | Vision | Reflexes | Silent | Effect Radius |
---|---|---|---|---|---|---|---|---|---|
Calliope | Life +30%, 30%, 40%, 50% | At Spd +20%, 20%, 25% | Speed +20%, 20%, 30% | Damage +30%, 30%, 40%, 50% | Armor +15%, 15%, 15% | Range +1, +1, +1 | Reload speed +40%, 40% | Noise -40%, 40% | - |
Caelus | Life +40%, 40%, 50%, 60% | At Spd +20%, 20%, 20% | Speed +20%, 20%, 30% | Damage +40%, 50%, 70% | Armor +15%, 15%, 15% | Range +1, +1, +1 | Reload speed +25%, 25%, 30% | - | Effect radius +0.2, 0.2 |
c=colonist k=worker f=food e=energy g=gold w=wood s=stone i=iron o=oil
TR=energy transfer radius BT=Build Time (seconds) RT=Research Tier (CC=Command Center/WW=Wood Workshop/SW=Stone Workshop/Fo=Foundry) AoE=Area of Effect
Building | Life | Barrier | View | Size | TR | Provides | Max Storage | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|
Command Center | 5000 | 2500 | 16 | 5x5 | 10 | 10c 10k 20f 30e 200g | 2000g 50w 50s 50i 50o | none | The main building of the colony. Used to build all other buildings. Select with Enter. |
Outpost | 2000 | 1000 | 12 | 1x1 | - | - | - | - | Operations center for the deployment of the army and defenses to attack the swarms of infected in the open field. |
Advanced Outpost | 4000 | 3000 | 12 | 1x1 | - | 200 EP | - | - | Outpost replacement if Armored Attack Station tech is researched. |
Building | Life | Barrier | View | Size | BT | RT | Cost | Upgrade Cost | Provides | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Tent | 40 | 15 | 6 | 2x2 | 21s | CC | 4f 1e 30g | - | 4c 2k 8g | 4f 1e | Basic dwelling for the colonists. |
Cottage | 200 | 50 | 6 | 2x2 | 36s | WW | 8f 3e 120g 12w | 4f 2e 90g 12w | 8c 4k 18g | 8f 3e | Medium level dwelling for the colonists. |
Stone House | 500 | 125 | 6 | 2x2 | 48s | SW | 16f 10e 300g 5w 10s | 8f 7e 180g 10s | 16c 8k 40g | 16f 10e | Highest dwelling for the colonists. |
Building | Life | Barrier | View | Size | BT | RT | Cost | Upgrade Cost | Provides | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Hunter Cottage | 160 | 40 | 6 | 1x1 | 30s | CC | 1e 80g | - | 2c 1-25f | 1e 2g | Produces food by hunting animals from the surroundings (7x7) like forests and grasslands. |
Fisherman Cottage | 160 | 40 | 6 | 1x1 | 30s | CC | 1e 80g | - | 2c 1-25f | 1e 2g | Produces food from surrounding (7x7) sea cells. It must be placed near a water source. |
Sawmill | 200 | 50 | 6 | 2x2 | 39s | CC | 4k 4e 300g | - | 1-20w | 4k 4e 4g | Produces wood from surrounding (8x8) trees. |
Quarry | 200 | 50 | 6 | 2x2 | 39s | CC | 4k 4e 300g 30w | - | 1-12s/i or 10-320g | 4k 4e 6g | Collects stone, iron, and gold from surrounding (6x6) mineral seams. |
Advanced Quarry | 600 | 150 | 7 | 2x2 | 45s | Fo | 6k 15e 1200g 30w 20i 20o | 2k 11e 900g 20i 20o | 2-24s/i or 20-640g | 6k 15e 30g | Produces twice the amount of minerals than basic quarries. |
Farm | 300 | 75 | 6 | 2x2 | 45s | WW | 4e 300g 30w | - | 12c 2-64f | 4e 20g | Produces food by harvesting grass field from the surroundings (6x6). |
Advanced Farm | 500 | 125 | 7 | 2x2 | 60s | Fo | 30e 1200g 30w 20s 20i 20o | 26e 900g 20s 20i 20o | 24c 4-128f | 30e 50g | Produces twice the amount of food from the same field than a basic farm. |
Oil Platform | 500 | 125 | 7 | 2x2 | 60s | Fo | 10k 30e 1200g 20s 20i | - | 10o | 10k 30e 80g | Generates oil. It must be placed over an oil pool. |
Building | Life | Barrier | View | Size | BT | RT | Cost | Upgrade Cost | Provides | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Tesla Tower | 140 | 35 | 8 | 1x1 | 30s | CC | 1k 200g 10w | - | TR:8 | 1k 4g | Extends the energy range of the colony. |
Mill | 200 | 50 | 6 | 2x2 | 40s | CC | 4k 300g 20w | - | 30e | 4k 6g | Generates energy for the colony. |
Advanced Mill | 600 | 150 | 7 | 2x2 | 46s | Fo | 6k 800g 20i | 2k 500g 20i | 60e | 6k 30g | Much more efficient than the basic Mill. |
Power Plant | 800 | 200 | 6 | 3x3 | 70s | SW | 8k 800g 50w 30s | - | 160e | 8k 40g 10w | Provides a great amount of energy. |
Building | Life | Barrier | View | Size | BT | RT | Cost | Provides | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Wood Workshop | 800 | 200 | 7 | 4x4 | 90s | CC | 10k 10e 500g 40w | Tier I research | 10k 10e 16g | Allows researching for complex structures made from wood. |
Stone Workshop | 1000 | 250 | 7 | 4x4 | 90s | WW | 20k 20e 1000g 40w 40s | Tier II research | 20k 20e 40g | Allows researching for complex structures based on stone. |
Foundry | 1500 | 375 | 7 | 4x4 | 105s | SW | 40k 50e 3000g 30w 50s 50i | Tier III research | 40k 50e 100g | Allows researching of complex buildings and units based on iron. |
Warehouse | 1000 | 250 | 7 | 4x4 | 75s | CC | 10k 8e 400g 40w 40s | w/s/i/o max +50, g max +2000 | 10k 8e 30g | Also increases the resource production of surrounding buildings by 20%, AoE: 28x28. |
Market | 500 | 125 | 7 | 3x3 | 60s | WW | 8k 8e 400g 30w 40s | AoE: 27x27 | 8k 8e 30g | Can buy and sell resources, automatically sells excess. Reduces food needs of surrounding dwellings by 20%. Max 3 Markets. |
Inn | 1200 | 300 | 10 | 4x4 | 90s | WW* | 100f 50e 2000g 100w 100s | 100k AoE: 52x52 | 100f 50e 30w | Provides workers. Dwellings in the surrounding provide 10% more gold. Allows hiring of mercenaries for double price. Max 1 Inn. |
Bank | 1000 | 250 | 7 | 3x3 | 60s | SW | 12k 20e 1000g 50w 50s | AoE: 27x27 | 12k 20e | Increases gold gain from dwellings by 30%. Stacks with Inn. Max 3 Banks. |
Building | Life | Barrier | View | Size | BT | RT | Cost | Upgrade Cost | Provides | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Soldiers Center | 800 | 400 | 7 | 3x3 | 60s | CC | 8k 6e 450g 20w 20s | - | Ranger, Soldier, Sniper | 8k 6e 14g | Trains different military units depending on the technology level reached. |
Engineering Center | 1000 | 500 | 7 | 3x3 | 60s | Fo | 30k 50e 3000g 40s 40i 20o | - | Lucifer, Thanatos, Titan, Mutant | 30k 50e 100g | Assembles and trains the most sophisticated units. |
Lookout Tower | 300 | 75 | 24 | 1x1 | 39s | WW | 1k 300g 10w | - | view | 1k | It has a great view range to detect enemies and other threats in the surrounding area. |
Radar Tower | 500 | 125 | 40 | 1x1 | 45s | Fo | 2k 10e 800g 10w 10s 10i | 1k 10e 500g 10s 10i | great view | 2k 10e 30g | Watches the surrounding area and alerts from enemies and other threats. |
Great Ballista | 1000 | 500 | 12 | 2x2 | 45s | WW | 3k 3e 500g 20w | - | AtSpd:1 Rng:9 Dmg:150 AoE:0.3 Noise:5 | 3k 3e 15g | Attacks nearby enemies by shooting large arrows. |
Executor | 2000 | 1000 | 12 | 2x2 | 45s | Fo | 5k 10e 1200g 20i 10o | 2k 7e 700g 20i 10o | AtSpd:2 Rng:9 Dmg:100 AoE:0.6 Noise:20 | 5k 10e 50g | Attacks nearby enemies inflicting damage within an effect area of 0.6 radius. Can be upgraded from Great Ballista. |
Shocking Tower | 1000 | 500 | 8 | 2x2 | 45s | SW | 2k 20e 600g 30w 30s | - | AtSpd:0.25 Rng:6 Dmg:60 Noise:20 | 2k 20e 20g | Attacks everything in a circle around. |
Wasp | 300 | - | 8 | 1x1 | 32s | SW | 1e 320g 10i | - | AtSpd:5 Rng:6 Dmg:20 Noise:5 | 1e 2g | Automatically attacks nearby enemies. Infected do not treat it like a prey although they can be attracted by its fire. |
Structure | Life | Size | BT | RT | Cost | Upgrade Cost | Notes |
---|---|---|---|---|---|---|---|
Wood Wall | 400 | 1x1 | 15s | CC | 10g 3w | - | Walls keep the colony defended from nearby enemies. |
Wood Gate | 600 | 3x1 | 30s | CC | 50g 10w | - | Gates automatically allow friendly units to pass through the walls. |
Wood Tower | 800 | 1x1 | 39s | CC | 120g 10w | - | Maximum 4 units inside are protected and extend their watch and attack range by 3. Can be upgraded to Stone Tower. |
Stone Wall | 1000 | 1x1 | 30s | SW | 30g 3s | 20g 3s | Strong walls keep colony defended from nearby enemies. |
Stone Gate | 1500 | 3x1 | 45s | SW | 200g 3w 6s | 150g 6s | Stronger quality gate. |
Stone Tower | 2000 | 1x1 | 60s | SW | 450g 10w 10s | 330g 10s | Stronger tower made of stone. 4 units, +4 view and attack range. |
Stakes Trap | 150 | 1x1 | 15s | WW | 30g 3w | - | Damages enemies (10 dmg twice per second) and makes them walk slower (by 50%). Can be upgraded to Wire Fence Trap. |
Wire Fence Trap | 350 | 1x1 | 15s | Fo | 100g 3i | 70g 3i | Friendly units are also slowed, but not damaged. Trap takes 1 damage per hit. |
Land Mine | - | 1x1 | 1s | SW | 100g 3i | - | Deals 500 damage on explosion in 1-tile radius. Can be configured to explode 0, 1, 2 or 3 seconds after triggering. |
Wonder | Life | Barrier | View | Size | BT | RT | Research Cost | Build Cost | Provides | VP | Upkeep | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Silent Beholder | - | - | - | - | 30s | WW | 7000g 100w 100s 150i | 7000g 100w 100s 150i | view = whole map | 1000 | none | The Beholder is installed on the Command Center revealing the entire map. Nothing can escape his prodigious eye. |
Crystal Palace | 2000 | 500 | 12 | 6x6 | 90s | WW | 6000g 150w 200s 150i | 6000g 150w 200s 150i | 60c 800f | 1500 | 100g | Generates its own climate control environment, feeding the colony even in the most barren lands. |
Academy of Immortals | 3000 | 1500 | 16 | 4x4 | 90s | SW | 7000g 200w 200s 100i | 50k 50e 7000g 200w 200s 100i | all units are Vet | 1000 | 50k 50e 120g | The most famous heroes train the army to battle with the skills and courage of experienced veteran soldiers. |
Victorious | 10000 | 8000* | 16 | 4x4 | 90s | SW | 7000g 100s 200i 100o | 50k 50e 7000g 100s 200i 100o | 52x52 area: +20% g | 2000 | 50k 50e 120g 10o | This unbreakable bunker stands as the most amazing symbol of the victory of humanity against the infected. Gold effect stacks with Bank and Inn. |
Lightning Spire | 3000 | 750 | 36 | 5x5 | 90s | Fo | 8000g 150s 200i 100o | 60k 8000g 150s 200i 100o | 800e TR: 30 | 1500 | 60k 100g | Captures the energy of lightning for the colony. In addition, it extends the power supply, acting as a huge Tesla Tower. |
Atlas Transmutator | 2000 | 500 | 16 | 5x5 | 90s | Fo | 8000g 100s 200i 200o | 50k 100e 8000g 100s 200i 200o | 40o | 2000 | 50k 100e 120g 20w 20s 10i | This extraordinary and smoky metal spawn is capable of transforming common materials into precious oil. |
Name | Life | View | Stashes | Res. types | Max infected |
---|---|---|---|---|---|
Dwelling of Doom | 400 | 6 | 2 | w s | 40 |
Tavern of Doom | 1500 | 7 | 4 | g w s i f e | 150 |
Cityhall of Doom | 4000 | 9 | 6 | g i o f e | 500 |
There is not enough Research Points in the game to research everything – you will be able to research only about 70% of the available technologies. Priority hints at what to focus on, though subjective. However two technologies are absolutely neccessary to unlock early: Cereal Farming and Plasma Spheres. Without these, missions will be unwinnable even on Easy.
Technology | Effect | Points | Requires | Priority |
---|---|---|---|---|
Steam Technology | none | 0 | starting tech | - |
Bearings and Pulleys | Fisherman Cottage: food +20% | 100 | - | 4 |
Efficient Turbines | Mill: energy +30% | 120 | Bearing and Pulleys | 4 |
Assault Rifle | New unit: Soldier | 120 | - | 3 |
Military Training | Buildings: barrier +20%, extra unit: Soldier | 100 | Assault Rifle | 5 |
Hunting Weapons | Hunter Cottage: food +20% | 100 | Assault Rifle | 4 |
Mercenaries I | Extra unit: Ranger | 100 | - | 5 |
Mercenaries II | Extra unit: Sniper | 100 | Mercenaries I | 5 |
High-rise Defenses I | New structure: Wood Tower | 100 | - | 4 |
Wood Buttresses | Wood Wall/Gate/Tower: life +20% | 120 | High-rise Defenses I | 3 |
Logistics | CC: storage +20, gold +40 | 100 | - | 3 |
Basic Supplies | CC: food +20, energy +20 | 100 | Logistics | 4 |
Gold transportation | Train: gold +200 | 120 | Logistics | 2 |
Technology | Effect | Points | Requires | Priority |
---|---|---|---|---|
Expert Workshops | New buildings: Wood Workshop, Cottage | 240 | Steam Technology | 1 |
Cereal Farming | New building: Farm | 120 | - | 1 |
Commerce | New building: Market | 120 | Cereal Farming | 3 |
Lodging | New building: Inn | 140 | Commerce | 4 |
Games and Gambling | Inn: mercenaries arrive every 3 days | 120 | Lodging | 5 |
Reinforced Armor | Soldier: armor +20% | 100 | - | 3 |
Professional Soldier | Extra unit: Soldier | 80 | Reinforced Armor | 5 |
Reinforced Projectiles | Ranger: damage +20% | 100 | - | 3 |
Mechanized Weapons | New building: Great Ballista | 140 | Reinforced Projectiles | 2 |
Prefabricated Parts | Extra building: Great Ballista | 100 | Mechanized Weapons | 5 |
Optics | CC: view +5 | 100 | - | 5 |
Advanced Lenses | New building: Lookout Tower | 120 | Optics | 4 |
Telescopic Sight | New unit: Sniper | 140 | Advanced Lenses | 3 |
Long Range Rifle | Soldier: range +1, view +1 | 100 | Optics | 3 |
Global Vision | Wonder: Silent Beholder | 200 | Long Range Rifle | 4 |
Barricades | New structure: Stakes Trap | 80 | Wood Buttresses | 5 |
Medicine | Ranger, Soldier, Sniper: life +20% | 140 | Basic Supplies | 3 |
Advanced Laboratory | Research time -25% | 120 | Medicine | 5 |
Mechanized Storage | New building: Warehouse | 120 | Logistics | 3 |
Structure Recycling | Buildings: demolish +30% resources | 140 | Mechanized Storage | 5 |
Corpse Recycling | Gold per kill +1 | 100 | Structure Recycling | 5 |
Wood Transportation | Train: wood +15 | 140 | Gold Transportation | 2 |
Stone Transportation | Train: stone +8 | 160 | Wood Transportation | 2 |
Technology | Effect | Points | Requires | Priority |
---|---|---|---|---|
Advanced Construction | New buildings: Stone Workshop, Stone House | 260 | Expert Workshops | 1 |
Tesla Coils | CC: transfer +1, energy +20 | 100 | - | 2 |
Advanced Tesla Transfer | Tesla Tower: transfer +1, view +1 | 200 | Tesla Coils | 3 |
Plasma Spheres | New building: Shocking Tower | 140 | Tesla Coils | 1 |
High Voltage Ionizer | Shocking Tower: range +1, view +1 | 180 | Plasma Spheres | 2 |
Thermal Energy | New building: Power Plant | 120 | - | 3 |
Explosives | New structure: Land Mine | 120 | Thermal Energy | 5 |
Advanced Training | Ranger/Soldier/Sniper: build time -10% | 100 | - | 5 |
Military Tactics | Ranger/Soldier/Sniper: xp to Vet -20% | 120 | Advanced Training | 4 |
Military Mastery | Wonder: Academy of Immortals | 200 | Military Tectics | 3 |
Concrete | New structures: Stone Wall/Gate | 120 | - | 3 |
Currency | New building: Bank | 140 | Concrete | 4 |
Black Market | Gold per kill +1 | 140 | Currency | 5 |
High-rise Defenses II | New structure: Stone Tower | 80 | Concrete | 3 |
Reinforced Concrete | Stone Wall/Gate/Tower: life +20% | 140 | High Rise Defenses II | 3 |
Bronze Forging | Wonder: The Victorious | 200 | Reinforced Concrete | 4 |
Chemistry | Soldier: damage +20% | 120 | - | 3 |
Insulating Materials | Cottage: energy -1, Stone House: energy -2 | 140 | Chemistry | 3 |
Climate Control | Wonder: Crystal Palace | 200 | Insulating Materials | 4 |
Monuments | Inn: prestige +50% | 120 | Climate Control | 5 |
Autonomous Weapons | New structure: Wasp | 120 | Chemistry | 3 |
Armored Attack Station | New building: Advanced Outpost, EP +500 | 120 | Autonomous Weapons | 5 |
Iron Transportation | Train: iron +6 | 200 | Stone Transportation | 3 |
Technology | Effect | Points | Requires | Priority |
---|---|---|---|---|
Advanced Machinery | New buildings: Foundry, Oil Platform | 280 | Advanced Construction | 2 |
Ray Condenser | Wonder: Lightning Spire | 200 | Advanced Tesla Transfer | 4 |
Mechanical Engineering | New building: Eng.Center, new unit: Lucifer | 160 | - | 3 |
Pneumatic Joints | Oil Platform: oil +1 | 120 | Mechanical Engineering | 5 |
Mechanical Exoskeletons | New unit: Thanatos | 180 | Pneumatic Joints | 3 |
Articulated Vehicles | New unit: Titan | 180 | Pneumatic Joints | 3 |
Radar | New building: Radar Tower | 140 | Mechanical Engineering | 4 |
Combat Artillery | New building: Executor | 180 | Radar | 2 |
Steel Turbines | New building: Advanced Mill | 140 | - | 4 |
Advanced Research | Research time -25% | 140 | Steel Turbines | 5 |
Biochemistry | New building: Advanced Farm | 160 | - | 3 |
Chemical Transmutation | Wonder: Atlas Transmutator | 200 | Biochemistry | 5 |
Titanium | Buildings: barrier +10% | 120 | - | 5 |
Tungsten Saw | Sawmill: wood +10% | 120 | Titanium | 4 |
Tungsten Tools | New building: Advanced Quarry | 160 | Titanium | 3 |
Barbed Wire | New structure: Wire Fence Trap | 120 | Titanium | 5 |
Carbon Steel | Wire Fence Trap: life +20% | 140 | Barbed Wire | 5 |
Oil Transportation | Train: oil +5 | 240 | Iron Transportation | 3 |
Technology | Effect | Points | Requires | Priority |
---|---|---|---|---|
High Technology | Buildings: build time -10% | 300 | Advanced Machinery | 3 |
Advanced Ammunition | Soldier: damage +20% | 180 | - | 3 |
Laser | Titan: damage +25% | 200 | Advanced Ammunition | 3 |
Nanomaterials | Units: armor +5% | 200 | - | 3 |
Genetic Engineering | New unit: Mutant | 300 | Nanomaterials | 4 |
Augmented Reality | Sniper: damage +20%, range +1, view +1 | 220 | Nanomaterials | 3 |
Diamond Tools | Adv.Quarry: resources +20% | 240 | Nanomaterials | 4 |
Superconductors | Shocking Tower: energy -20% | 180 | - | 3 |
High Energy Plasma | Shocking Tower: range +1, view +1 | 220 | Superconductors | 2 |
Optimal Tesla Transfer | Tesla Tower: transfer +1, view +1 | 240 | Superconductors | 3 |
Solar Energy | Buildings: energy -20% | 240 | Superconductors | 3 |
Deep Drilling | Oil Platform: oil +20% | 240 | Superconductors | 4 |
Music | Inn: mercenariess arrive every 2 days | 200 | - | 4 |
Ingot Transport | Train: gold +300 | 300 | Oil Transportation | 4 |
Artillery Transport | Train: +Wasp | 400 | Ingot Transport | 4 |
There is a total of 48 mission in the Campaign. Of those, 23 are Colony missions, 10 Hero missions, and 15 Swarm missions.
Number of days to complete mission is modified based on difficulty: Easy 120%, Accessible 110%, Challenging 100%, Hard 95%, Brutal 88%, Nightmare & Apocalypse 80%. Special infected types are listed except Walkers, Runners, and Executives, which are present on all maps.
DI=destroy all the infected DS=destroy all swarms of infected DV=destroy all villages of doom
Level | RP | EP | Mission | Pop | Other Vict | Days | Spec. Infected Types | DI | DS | DV | Special Features | Map |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 120 | 140 | Hidden Valley | 300 | none | ∞ | none | yes | yes | no | none | Map |
Crossroads | 400 | none | ∞ | none | no | no | yes | none | Map | |||
Hunter's Meadow | 600 | none | 60 | none | no | no | no | Hunter/Farm +30% | Map | |||
2 | 180 | 200 | Mines of the Raven | 700 | Gold +2000 | 70 | none | no | no | no | none | Map |
Coast of Bones | 800 | none | 60 | none | yes | yes | no | Fishing +30% | Map | |||
Narrow Pass | 1000 | none | 60 | none | yes | yes | no | none | Map | |||
Cape Storm | 1500 | none | 65 | Chubby | no | yes | no | Fishing +30% | Map | |||
Lands of the Giant | 1000 | none | 70 | 1x Giant | yes | no | no | Energy +30% | Map | |||
Lowlands | 1200 | none | 70 | none | no | no | no | none | Map | |||
3 | 240 | 260 | Frozen Lake | 1500 | none | 80 | none | yes | yes | yes | Fishing +30%, Speed -20%, Energy +15% | Map |
Lonely Forest | 1600 | none | 60 | none | no | yes | no | none | Map | |||
Oasis | 2600 | none | 75 | none | no | yes | no | none | Map | |||
Valley of Death | 1500 | none | 70 | Chubby | yes | no | yes | View +10%, Infected Alertness +30% | Map | |||
Nest of the Harpy | 1600 | none | 70 | Harpy | yes | no | yes | none | Map | |||
Villa of Terror | 2000 | none | 75 | Chubby Harpy Venom | yes | yes | yes | none | Map | |||
4 | 300 | 320 | Resistance | 2000 | none | 80 | Chubby | no | yes | no | none | Map |
Broken Land | 1600 | none | 80 | Chubby Harpy Venom | yes | yes | yes | none | Map | |||
El Dorado | 1800 | Gold +8000 | 80 | Chubby Harpy Venom | no | no | no | none | Map | |||
Forbidden Forest | 2000 | none | 80 | Chubby Harpy Venom Behemoth | yes | yes | yes | none | Map | |||
Noxious Swamp | 1800 | none | 80 | Venom | yes | yes | yes | none | Map | |||
5 | 360 | 380 | Wasteland of the Giants | 2000 | none | 90 | Chubby Giant | yes | yes | yes | Energy +15% | Map |
Highlands | 5000 | none | 95 | Chubby Harpy Venom | no | yes | no | none | Map | |||
Goddess of Destiny | 3000 | none | 130 | Chubby Harpy Venom Giant Behemoth | yes | yes | yes | none | Map |
Level | Mission Name | RP | EP | Map |
---|---|---|---|---|
1 | Last Bunker | 200 | 120 | Map |
Alpha Communications Center | 250 | 120 | Map | |
2 | Weapons Factory | 360 | 190 | Map |
Foundry | 400 | 190 | Map | |
3 | Hydra Power Plant | 460 | 260 | Map |
Prison | 520 | 260 | Map | |
Gamma Medical Center | 560 | 260 | Map | |
4 | Omicron Laboratory | 700 | 330 | Map |
Steel Fortress | 600 | 330 | Map | |
5 | Phoenix Project | 800 | 400 | Map |
Level | EP | Swarm Blocks | Walker | Runner | Executive | Chubby | Harpy | Venom | Giant | Behemoth | Total |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 100 | Coast of Bones | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 |
Mines of the Raven | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | 600 | ||
Narrow Pass | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | ||
2 | 180 | Cape Storm | 8000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8000 |
Frozen Lake | 0 | 2800 | 0 | 0 | 0 | 0 | 0 | 0 | 2800 | ||
Valley of Death | 0 | 4500 | 0 | 0 | 0 | 0 | 0 | 0 | 4500 | ||
3 | 260 | Noxious Swamp | 0 | 6500 | 0 | 0 | 0 | 0 | 0 | 0 | 6500 |
Gamma Medical Center | 0 | 0 | 0 | 0 | 2000 | 0 | 0 | 0 | 2000 | ||
Resistance | 0 | 6804 | 360 | 36 | 0 | 0 | 0 | 0 | 7200 | ||
4 | 340 | Wasteland of the Giants | 0 | 11340 | 600 | 60 | 0 | 0 | 0 | 0 | 12000 |
Forbidden Forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | ||
Omicron Laboratory | 0 | 0 | 0 | 0 | 0 | 2400 | 0 | 0 | 2400 | ||
5 | 440 | Phoenix Project | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 |
Highlands | 0 | 18000 | 1000 | 0 | 0 | 1000 | 0 | 0 | 20000 | ||
Goddess of Destiny | 0 | 16140 | 7200 | 200 | 600 | 600 | 0 | 20 | 24760 |